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EQII trade federation

 
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Wed Jul 14, 2004 8:10 pm    Post subject: EQII trade federation Reply with quote
bored beyond belief, toying with how to set up a tradeskiller network so that ESII will have masters in all the tradeskills.

pro and cons of designating/appointing certain individuals? and providing them with resources so they can master?

how would you keep things "in check"?

at first I thought of having one account that the council shared that would contain the banker and tradesmen(tradeswomen)???

thoughts? ideas?

I have a feeling that crafted items will be "it" (swg style), at least for the first few expansions.
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Renvik
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Joined: 22 Jun 2004
Posts: 493

PostPosted: Wed Jul 14, 2004 8:16 pm    Post subject: Reply with quote
This may have changed, but I read that each account can only have one tradeskiller.

The way I see it, whoever is willing to deal with all the tradeskill mess should get the items. I know I won't be it.
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Wed Jul 14, 2004 8:47 pm    Post subject: Reply with quote
each account can only have one tradeskiller

that would blow beyond belief. actually i could see it keeping things somewhat balanced, but i just hate restrictions (restrictions that can be over come for an additional $14.95 a month). and what about those people (SWG had a lot) who just want to tradeskill/craft and that's it?

at least tradeskilling is like in EQ1 where it is an additional skill (not a seperate class like SWG).

personally crafting suits my playstyle as I am often on too late to catch a group. in SWG it allowed me to stay caught up (gear wise) simply from the cash flow (didn't have to do missions for $$$)
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Tanadil

Joined: 23 Jun 2004
Posts: 445

PostPosted: Thu Jul 15, 2004 7:50 am    Post subject: Reply with quote
I will put my two cents in! NOT IT!!! everyone knows this ranger is a no no on Tradeskills! Evil or Very Mad They are evil and not my thing! ok just had to add.

Still that would not be fun with only one tradeskiller per account....sigh sigh....SOE Rolling Eyes
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Renvik
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Joined: 22 Jun 2004
Posts: 493

PostPosted: Thu Jul 15, 2004 8:48 am    Post subject: Reply with quote
Seems now I think they changed it. I think they were planning on the tradeskiller to be a separate class, like in SWG. But then they changed it so the tradeskiller is part of your character.

I think the EQ2 tradeskill system has gone through a lot of revision.
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Kyrith

Joined: 24 Jun 2004
Posts: 30

PostPosted: Thu Jul 15, 2004 3:19 pm    Post subject: Reply with quote
If I stick with EQ2 at all, I'll probably do a tradeskill... I usually like them. I have no idea what I'd want to do though, I haven't really looked into it. I'll happily work with whoever else takes one up and choose something different so we have a variety.

SWG limited you to one tradeskiller per server by default, since you could only have one character... I don't know how I feel about the restriction (if there is one), but I can see why they did it in SWG... it helped make crafters inter-dependant, made for some niche economies. Not a bad idea when you look at it that way, I guess.
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