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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Sun Aug 29, 2004 10:47 pm    Post subject: FLOP Reply with quote
this is the kind of crap that makes me want to cancel my eq account and NEVER even think about purchasing EQII (or any other sony product)

GRRRRR, I can't stand loving a game so much, but hating the company behind it. WoW is looking good about now. /rant off

http://p201.ezboard.com/fmonklybusiness43508frm22.showMessage?topicID=480.topic
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Gothra

Joined: 24 Jul 2004
Posts: 27
Location: Hongkong SAR

PostPosted: Mon Aug 30, 2004 6:22 am    Post subject: Reply with quote
Quote:
I just made arrangements to merge my company with one that belongs to a friend I've known since childhood.

Quoted from an old thread

and That's Blizzarrd!
I should have guessed you meant Blizzard the game developer Mad
Admit it Smawl !!!
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Tanadil

Joined: 23 Jun 2004
Posts: 445

PostPosted: Mon Aug 30, 2004 7:16 am    Post subject: Reply with quote
Life is like a Box of chocolates...... Rolling Eyes
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Renvik
Site Admin

Joined: 22 Jun 2004
Posts: 493

PostPosted: Mon Aug 30, 2004 9:08 am    Post subject: Reply with quote
The silly thing is, what would be the point of duping credits? GASP, did these dupers NOT have enough, and how poorly do you have to play the game to not have enough credits for, um, everything? It's so rediculously easy to fund a set of armor, all the weapons you could possibly need, a speeder, a few houses, with so much money left over the only thing you can really spend it on is junk to put in your house that no one else ever sees anyways.

They should have just deleted the duped credits and said shame on you. Not like extra credits on the servers are going to be game breaking.
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Tanadil

Joined: 23 Jun 2004
Posts: 445

PostPosted: Mon Aug 30, 2004 10:16 am    Post subject: Reply with quote
Amen Lud! Credits in SWG means absolutely nothing! if you could get platinum pieces the way you can in SWG (granted economy would be different then) but we could technically afford everything! Credits is easily transferred and received from missions, friends ( Who have played for a while) , and doing theme parks. Its really not that hard!

I just dont understand why they would ban everyone even those not even knowing it was duped money!!! its not like you can look at the credits...oh yeah this looks duped! DUH SoE! you might as well ban the entire server......(like that would do anything at all)
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Luthyien - lvl 23 cleric (wishes could be a Fury)
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Kaerai
Guild Officer

Joined: 22 Jun 2004
Posts: 502
Location: UTAH

PostPosted: Mon Aug 30, 2004 11:47 am    Post subject: Reply with quote
1mill + credits and counting
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Mon Aug 30, 2004 1:42 pm    Post subject: Reply with quote
this is the prob i had with SWG. within several weeks i had 2 full sets of the best armor in the game, half a dozen kyrat guns, several clothing and equipmentfactories, a fully stocked house and 500,000 credits... and nothing left to buy. it killed my desire to log in really. with no 'upgrades' and the limited PvP there just wasn't much point.

so while the PvP I DID like, the economy (player made equipment) SUCKED. maybe if they limited the credits to a couple of hundred per mission instead of multiple k's things would've seemed more 'valuable'. instead it reminded me of when mexico printed a sh*t pile of peso's... sure everyone was rich for a day until they discovered that they had devalued their currency to the point where it was almost worthless.

and this is what worries me... EQII's platform is A LOT like SWG... hopefully the content can carry it through because it will be totally different than EQ1. (although I will admit WoW doesn't seem to be as loot driven either so maybe this is the way of the future, but I just can't see it - even tho it benifits casual players such as myself)
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Mon Aug 30, 2004 1:53 pm    Post subject: Reply with quote
you meant Blizzard the game developer

ROFL. contrary to popular belief I do NOT own shares in blizzarrd entertainment (yes I am working as a living advertisement for free)

sigh... sad thing is although I can't stand the way $OE handles things I can see why they do it... because they can AND get away with it. so flip flop or not I will see you all in EQII (and bitch all the way through it)
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Renvik
Site Admin

Joined: 22 Jun 2004
Posts: 493

PostPosted: Mon Aug 30, 2004 9:11 pm    Post subject: Reply with quote
Well I heard from an EQII developer once and he related the following about one of the most recent private betas. It was a small beta, restricted to only employees and personal invites and family, but at the end of the beta the richest person had 2 gold pieces to their name. Now EQII's economy is on a base 100 system rather than a base 10 like EQ, so that's about the equivalent of 20 plat in EQ1.

So, even if they bump it up, EQII doesn't sound like it's gonna have mission grinding that's gonna make you super rich in one night, and thank goodness. Lets just hope there isn't the equivalent of a mission terminal at all - speaking of I don't think there is, because I remember one dev saying that instacing will be the exception rather than the rule in EQII.

I've heard plenty of people say that EQII is going to be a lot like SWG, but I really haven't found one aspect of EQII that sounds remotely similar to SWG in any way yet. Combat, casting, the purpose of gear, group make up, class interaction really doesn't sound anything like what SWG implemented. WRU beta???
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Sathak

Joined: 24 Jun 2004
Posts: 65
Location: NYC

PostPosted: Tue Aug 31, 2004 12:08 pm    Post subject: Reply with quote
Haha, maybe they banned those people and threatened to shut down the servers because they figured everyone would just play EQ2. Twisted Evil

I'm still enjoying CoH, frankly. I better remember to cancel my EQ accounts before they auto-renew. Embarassed
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Tue Aug 31, 2004 6:57 pm    Post subject: Reply with quote
I've heard plenty of people say that EQII is going to be a lot like SWG

housing sounds identical, same with guild houses in the city (swg you pretty much start your own city)

player crafted loot (tho they recently changed it so that tradeskilling was NOT a seperate profession like SWG)

thats about all I can think of that would be similiar, and like Lud says, hopefully there is no mission terminal, tho I think the "tasks" being implemented in EQ1 is a form of beta for "tasks" (aka missions) for EQII.

I like the idea of a 100 system coin, tho duping will be more "valuable". the low coin count sounds similar to WoW (vendor spells are several silver each, not PP), which is a GOOD thing as long as they make tradeskills difficult enough that the market isn't flooded by walmart vendors that devalue the currency, OR, make good loot drop (and have equivalent crafted gear as an alternative). heck, I just hope the quests give a decent reward. I like the LDoN style, or WoW platform where there are multiple choices as your reward, and it sounds like there may be some faction rewards (add similiar to SWG).

all in all I have high hopes for EQII, if it is like SWG in that I can log in for a short time and still get something done (not like raiding in EQ1) I will be happy (but still complain!)

[/b]
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Renvik
Site Admin

Joined: 22 Jun 2004
Posts: 493

PostPosted: Wed Sep 01, 2004 8:20 am    Post subject: Reply with quote
SWG has qualities to it that make it a fun game to play. I hope EQII can encorporate some of those qualities, but also make gameplay and your class more meaningful. That is, I hope people have roles in groups and raids rather than spam your attack key every few minutes and hope somebody heals you if you're the one getting hit.

Housing in EQII is different than SWG. They start out similar to an apartment inside a complex, which is a fancy way of saying they are instanced - they don't take up a physical space on the landscape. Buildings that are actually built outside of the complexes are quite expensive, especially guild houses, to maintain. But, they offer unique benefits for the players and members of the guild. People won't get into specifics, but they say there's a reason to having an accesible house and furnishing it with stuff that people will actually use to help them perform better.

I also hear that there will be no offline vendors. You can set up your character as a vendor, but only while you are online, similar to the bazaar. You can list your goods in a broker house, similar to a bazaar terminal, but you loose a percentage of the sale and I suppose a maximum price may be set on items sold through them. Regardless, I don't like the idea of the best gear being player made, because anything that powerful that is player made will eventually become saturated in the market. Mob loot and quest rewards should be the best to prevent saturation.

Perhaps a happy medium is letting player made gear be the best, but meter it by requiring rare drop resources.
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Wed Sep 01, 2004 5:49 pm    Post subject: Reply with quote
because anything that powerful that is player made will eventually become saturated in the market

only if they make the components common. if the best armor requires a dragon scale, and the dragon only spawns once a week it will be a while before anything gets saturated.

the mistake they made in SWG was to have kyrat dragons soloable for the first 5 monthes... AFTER they were turned to raid force mobs the price for weaps and armor made from them skyrocketed (even tho the market was already flooded - thank gawd for item decay in this instance).

the GOOD thing about SWG / player crafted loot is that the dragon "pearl"s could be used for armor OR weaps, so you could attend a dragon hunt and /random on the component rather than having a class specific item drop that has no value to you or other certain members of the raid.
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