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EQII beta officially leaked Q/A

 
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Fri Sep 10, 2004 6:22 pm    Post subject: EQII beta officially leaked Q/A Reply with quote
http://p201.ezboard.com/fmonklybusiness43508frm1.showMessage?topicID=47169.topic

haven't read it yet, dinner just got here, only time to post.

mmm... french fries...
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NoxiousElephants

Joined: 23 Jun 2004
Posts: 17

PostPosted: Sat Sep 11, 2004 5:13 pm    Post subject: Reply with quote
Some interesting stuff... the drool on my chin speaks for itself.
Now if only I could come up with something to convince the cable company that bringing me broadband before the release of EQII really is a life or death situation.
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Vanuth

Joined: 26 Jun 2004
Posts: 97
Location: California

PostPosted: Sun Sep 12, 2004 3:49 pm    Post subject: Reply with quote
man...i wish i hadnt read this lol...im totally nicking for this game to come out now...need to buy a new cpu though...my other computer has no more room on it lol...to much music and games...yay for KVM's atleast though eh?
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Larinika

Joined: 23 Jun 2004
Posts: 206
Location: Texas

PostPosted: Sun Sep 12, 2004 4:20 pm    Post subject: Reply with quote
It sounds like sooo much fun. While at Keiri and Lud's I got to play around with character creation, and that combined with all the things I've been hearing so far makes it so I can HARDLY wait.

Yah, i'm sure there will be some dissapointments and bugs, but man, i'm still gettin excited.
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Renvik
Site Admin

Joined: 22 Jun 2004
Posts: 493

PostPosted: Mon Sep 13, 2004 8:02 am    Post subject: Reply with quote
Two raids available by level 9. Haha, that's so cool!
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Mon Sep 13, 2004 1:53 pm    Post subject: Reply with quote
Two raids available by level 9. Haha, that's so cool!

reminds of when stromm went live. openning day there was NO spawns to be found in qeynos (150 players and 12 minute respawn time) so several dozen level 2-4's raiding black burrow... was total carnage (the gnolls won) Twisted Evil and one of the best "raids" I've been on Laughing

but now knowing sony these level 9 raids will result in ONE drop (that every one of the 24 people will need for their own quest), the zone level capped at 10, and if you miss the raid or bypass/out level it you won't be able to get your epic without doing a 100+ hour level 50 sub quest to obtain the item. Sad
seriously, I hope they pull a page from WoW and have multiple quest items drop from the boss mob or have the boss perma spawned/instanced. I'de rather plow for 4 hours knowing that the boss is actually UP and WILL drop my item than camp a PH/spawn for (endless) hours... but hey that's just me (and anyone else who's camped raster/shards etc..)
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Renvik
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Joined: 22 Jun 2004
Posts: 493

PostPosted: Tue Sep 14, 2004 8:03 am    Post subject: Reply with quote
There needs to be a happy medium. I was proud to get my epic because of all of the difficult things I had to do. If it was spoon fed to me, along with every other wizard that decided they want thier epic, it wouldn't have been nearly as meaningful.

Single drops and rare spawns keeps us with stuff to do. If everyone that needs the quest item gets it the first time then we're done, and that sucks.

From this excerpt the person also mentioned that most boss encounters are instanced. Even though raids may drop one item at a time, we won't have to compete with other guilds for the rare drops, which I consider a happy medium.
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Kaerai
Guild Officer

Joined: 22 Jun 2004
Posts: 502
Location: UTAH

PostPosted: Tue Sep 14, 2004 9:07 am    Post subject: Reply with quote
I have to agree with Lud. The difficulty in getting your epic is what makes it EPIC. If every encounter guaranteed a drop of the item you need then everyone will have their epic and it is less meaningless and ranks up there with just about any other quested item. I do think that making the drops insanely difficult to get, i.e. warrior epic or ranger epic (stupid emerald thingie) is a bunch of crap. Make it challenging, but doable. The shaman epic was challenging if you did it the right way and didn't cheat on the faction quest. There was one mob that was a rare spawn and that was quite obnoxious looking for him for days on end, but at least he was like lvl 40 and duoable so when he did pop it was an easy kill, but what sucked was that he didn't always drop what you needed. If they are going to make a rare spawn it BETTER drop what you need. I mean it is bad enough looking for him or killin PH's for days on end and then finally get him and he doesnt drop your item.

So in a sense they need to still make it challenging and toss in some tedious efforts, but take out the insane time sink for it.
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Wed Sep 15, 2004 6:57 pm    Post subject: Reply with quote
I agree it shouldnt be easy, but as said, ranger/warrior epic is BS. raster for 60 hours, KC 40 hours+ is also BS (compared to a total of maybe 20 hours for my ENTIRE druid epic). rare spawns are ok, but the chance for the named to spawn to increase with every PH, like start at 5% and add 5% per PH cycle until the damn thing pops. also, a rare spawn should NOT have a rare drop. (rare drops should come from common mobs)
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Kaerai
Guild Officer

Joined: 22 Jun 2004
Posts: 502
Location: UTAH

PostPosted: Wed Sep 15, 2004 7:12 pm    Post subject: Reply with quote
EXACTLY! Challenge with balance. I think any spawn that takes more than 3 hours to show up after they are killed is just crap. Casual players may have a total of 4 hours to play on any given night, but we don't like to spend that time parked in one spot.

I also think there should be an exception on "green mobs" dropping needed items. For example if the mob drops a piece you need for a quested item your class can use I still think you should have the opportunity to get the piece as lore. I mean there is no way we can figure out what pieces we need for some quest even if it isnt for an epic.
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