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EQII tradeskills

 
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Mon Sep 06, 2004 4:25 pm    Post subject: EQII tradeskills Reply with quote
http://www.mboards.eqtraders.com/eq2/showthread.php?p=442#post442

sounds like a carbon copy of SWG tradeskills and vendors (GRRRRR)

the interdependant thing (need other TS'ers for sub components) I can live with,

the 'artisan' per account (will need 9 seperate accounts to master ALL tradeskills - not counting cultural or tinkering if they add those), and having the skill caps also relate to your character level (no level 1 tradeskill bots) is SUPER.

i HATE the "be online" to sell thing, especially with no bazaar zone - you will have to be in your HOUSE - G'Luck for peeps to find you.

you can put items on a "vendor" for a fee which isn't bad, but I imagine there will be a price cap (too low like SWG) and limited space per player.

like SWG I think most people will drop tradeskilling as it mirrors RK/work just a little too much. I want to tradeskill to get away from the flocks of raving idiots - NOT have to be dependant on them for sub-components, or like SWG with the shortage of trademen/women, be flooded with /tells from people wanting you to make stuff (only to complain about the prices and/or cancel the order all together after you spend a lot of time with them)

all in all as long as there are NO factories (I made millions in SWG while sleeping which was good, but so did everyone else and the economy was like a mexican flea market which was NOT good) and NO auto looping macros (100,000+ credits in the first week auto foraging overnight) then I MIGHT still tradeskill.

jewelry - 4 slots to sell each character, but items will have to have stats or peeps won't buy. also not sure but rings and earrings slots might be level locked (or was that WoW?)

armor/clothing - stats or not people will buy - a lot - just to have diff outfits (SWG)

weapons - easy sell

fletching - depends on how many ranged classes there are

bake/brew - hopefully stats matter! if like WoW and food/drink helps regen health and mana then this would be profitable professions

spells/ability scrolls - $$$
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Larinika

Joined: 23 Jun 2004
Posts: 206
Location: Texas

PostPosted: Tue Sep 07, 2004 10:19 am    Post subject: Reply with quote
You know either way though, that you will dabble and succeed in the tradeskills. It's the business man in you. And by the 5th level you will have loads more money than we will...

I was really hoping they would let you do trader offline. That is going to suck having no bazaar zone. But then again, I really didn't play the game very seriously until AFTER luclin and the bazaar, so trading outside of a designated bazaar zone would be all new to me.

Having a shop in your home may not be too bad, if there is set up some way of advertizing. SWG set up email in-game, any sign of that or something like it yet? Other than that, i guess you rely on word of mouth, or maybe put an item in the main vendors in town with an advertizement and loc of your store.

I dunno., but it all sounds interesting. I wonder how they will limit us and the growth to keep it from a crazy market
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Larinika Lvl 21 Shadowknight
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Smawl

Joined: 23 Jun 2004
Posts: 269

PostPosted: Tue Sep 07, 2004 5:54 pm    Post subject: Reply with quote
hoping for email , that was THEE best

also hoping that you can attach notes to created items so you can advertise your house /loc. the only thing I did like about swg and selling from your house is that you could set up an automated vendor and be offline. so far it looks like you have to be ONLINE and in your house (or use the vendor/sales commision system).

hopefully house hold vendors (offline) will be put in, and if so hopfully you can set them to BUY like swg aswell.
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